
There is also a composite key in one of the chests north of the campfire, so possibly you could avoid killing the king and still steal his loot. When you kill the king, he'll drop a composite key, which unlocks the chest south of the campfire. The troll king is level 19, and he's immune to at least the first two levels of "freeze," so you might want to avoid him for a bit and come back when you're around level 15. He'll talk to you, but no matter what you say a fight will start, and a bunch of regular trolls will appear all around you. Inside the cave you'll find the troll king. The scroll he gives you will allow you to use the teleporter at #3, but the teleporter won't do you much good yet until you can activate a second teleporter somewhere else. Zandalor will ask you to meet him at the Dwarven Bread Inn as soon as possible, and he'll tell you something of the teleporters in the land. Between the two you'll learn that you're a Marked One, and that there are two other Marked Ones out there. The rider will kill you after a short conversation, but then the wizard Zandalor will show up to kill the rider and resurrect you. Somewhere in the southern part of the area you'll trigger an encounter with a lizard joc - er, dragon rider. Near them, to the right, you'll also find a silver key. You'll find the remains of Lord Seth's companions in the middle of the road here. The cave next to the camp leads down into the catacombs below Aleroth.

This orc camp has an orc chief and an orc drummer in it, so be careful. Seth will make short work of it, but you probably won't get any experience. You also might be able to lead it back to Lord Seth (#2). At this point it will probably heal itself faster than you can damage it, but you might get lucky if you keep using the "freeze" spell against it so it can't do anything. The orc drummer heals itself and nearby orcs when it plays its drums, so it can be tough to kill. However, doing this will net you 2500 experience. If you follow the "piles" of coins (each one only contains 1 gold) to the coast, you'll be ambushed by a few orcs, including an orc drummer. It's an orc campsite, but you can use the bed there to sleep if you want. This is the spot where the game's opening cinematic sequence took place. When you arrive at the location, you'll notice a sword on the ground that looks familiar. Teleporters require activation scrolls, and you won't get the scroll for this teleporter until you meet up with Zandalor at #10. When you first visit the teleporter, you won't be able to use it. Brightblade only requires 30 agility and 35 strength, so it can be an excellent early- to mid-game sword. Seth is level 39 and has a 321 armor rating, so he can be tough to kill, but freezing him works pretty well. So if you're planning to use swords in the game, you might want to try killing Seth after you've gained a few levels, so you can acquire his sword Brightblade.

Note: Once Seth has triggered the quest, he isn't important any more. Lanilor will also tell you to seek out General Alix, and he'll mark the location of the barracks on your map. However, when you talk to the healers for Seth, you'll learn that they won't leave Aleroth until the Ducal army sends them an escort. When you talk to Seth, you'll learn that a plague has sprung up in the poor part of Rivertown, and that the healers of Aleroth are needed to combat it. When you leave Aleroth for the first time, you'll see Lord Seth and his (soon to be dead) companions fighting some orcs. See the Aleroth section for more information.
